![]() The developers seemed to think that adding more things for you to juggle was a foolproof way to make the game more engaging. Now there are several new pseudo-optional things to do for customers, like take their picture, give them snacks *or* dessert, and clean up spills. But the mere presence of these features makes tables take far longer to fully work through. ![]() I called them pseudo-optional because usually after a while, they'll give up on the request and proceed. But that still takes like 15 seconds, which is a huge amount of time for the lifetime of a table. Not a big deal when you can satisfy them immediately, but if you have to let them time out because you're busy at the moment, then it's a double gut punch because not only are you disappointing the customer, but your table is taking significantly longer to open up. What makes it unbearable is the randomness of it. ![]() There's a clear order of operations for tables normally, and distinct amounts of time it takes each customer type to get through those phases. That means you have a good sense of what is coming your way. But these random interruptions can't be anticipated. ![]() The player's ability to plan ahead is crippled. The forseeability of the game is further damaged by the fact that the option interruptions can expire, ironically. ![]()
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